Making polys out of PolyPatch-connected curves

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Hey! For the past few days I've been working on an alternative to Houdini's inset tool included in the PolyExtrude node. Wanted to create an inset function which wouldn't create visual artefacts when the face is inset inwards, without limiting insetting.

Right now it creates this result, I was wondering how I could easily take these curves and convert them into polys. right now the final result is created using a PolyPatch node where every edge is its own primitive. I've tried a bunch of nodes like PolyFill and Patch from Curves, none of them achieving a clean result. Was wondering if anyone knows what else would work before I go in and just write a wrangle code. '
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Hi,

I don't think there is a tool that can surface those curves the way you want. So your best option is to implement it in VEX.
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what do you mean by "clean result"? can you draw it?
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dravec_ky
Hey! For the past few days I've been working on an alternative to Houdini's inset tool included in the PolyExtrude node. Wanted to create an inset function which wouldn't create visual artefacts when the face is inset inwards, without limiting insetting.
Have you tried Poly Expand 2D?, that's essentially what it does as long as your profile is planar
Tomas Slancik
FX Supervisor
Method Studios, NY
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