Cooking an existing asset from Editor utilities actor

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Hi folks !

I'm trying to cook an existing asset, from an blueprint of type editor utility actor ( dropped into my scene ).
And it seems that it needs a wrapper in order to tag the asset as recook needed. But I can't find how to use "create wrapper" with an existing asset ? ( by reference, path, name, whatever )

Does anyone have an idea how to do that ? that'd be super helpful

Thanks !

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