Cooking an existing asset from Editor utilities actor

   385   0   1
User Avatar
9 posts
Joined: 7月 2013
Hi folks !

I'm trying to cook an existing asset, from an blueprint of type editor utility actor ( dropped into my scene ).
And it seems that it needs a wrapper in order to tag the asset as recook needed. But I can't find how to use "create wrapper" with an existing asset ? ( by reference, path, name, whatever )

Does anyone have an idea how to do that ? that'd be super helpful

Thanks !

Screenshot_4.png (57.4 KB)

  • Quick Links