I'm a bit of a noob to Unreal blueprints,
if I have a parameter in the houdini engine in unreal and I want to be able to change it through blueprints, how can I do that?
I have a seed parameter that creates a random shape and I want the user to be able to change that so it has to be accessible through blueprints..
Does anyone have any idea how it's done?
Accessing Houdini parameters through blueprints495 0 0
- Aviv Tal
- 3 posts
- Joined: 8月 2015
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