Is it possible to use painted and generated foliage at the same time? By generated we mean - click the Rebuild button on the Houdini Asset in unreal editor. Our problem is that if we do:
1. paint first and generate second - collisions do not work with the generated foliage, they only work with the painted one.
2. generate first and paint second - collisions work, but if we press the rebuild button again the generated foliage is deleted and only the painted one remains. Any further rebuilding of the foliage generates nothing.