Vellum dynamic restlength by attribute
844 5 1-
- papsphilip
- Member
- 340 posts
- Joined: 7月 2018
- Offline
I am trying to change the restlength dynamically during the sim using an attribute. I am creating the mask attribute on the constraints on Sop level and then referencing that inside the Vellum solver with a geometry wrangle running over prims.
Doesn't seem to work, but can't figure out why. Any tips?
Doesn't seem to work, but can't figure out why. Any tips?
-
- Enivob
- Member
- 2303 posts
- Joined: 6月 2008
- Offline
I'd use a Vexpression to assign the restlength, and a popwrangle to manage the Cd.
It's not very pretty, but here's proof of animated MOPs attribute transfer.
Check out this topic, too:
https://www.sidefx.com/forum/topic/87302/ [www.sidefx.com]
It's not very pretty, but here's proof of animated MOPs attribute transfer.
Check out this topic, too:
https://www.sidefx.com/forum/topic/87302/ [www.sidefx.com]
Edited by Enivob - 2022年11月16日 16:23:58
Using Houdini Indie 19.5.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
-
- papsphilip
- Member
- 340 posts
- Joined: 7月 2018
- Offline
-
- Yader
- Member
- 19 posts
- Joined: 2月 2016
- Offline
-
- Yader
- Member
- 19 posts
- Joined: 2月 2016
- Offline
-
- papsphilip
- Member
- 340 posts
- Joined: 7月 2018
- Offline
-
- Quick Links