I have some trees that I'm generating via the Labs Trees tools; the leaves are copied as packed prims onto the branches and are then animated.
I'm exporting a single static model of my trees as a series of USD files (1 file per tree variant), then exporting a second USD file per tree that contains only the animation data for the leaves.
In Solaris, I bring in the static trees, then sublayer on the animation. The leaves are represented by a point instancer. I then use a second point instancer to copy various trees around in an area.
This all seems to work great, and when I render a sequence of frames, I see this:
However, when I enable Motion Blur on my Karma Render Settings LOP, and render again, I see these weird shadow-like artifacts:
In trying to pare back my scene to try to understand where the breakage is occurring, it seems to be with the use of motion blur (I have a separate Motion Blur node in my scene downstream of my RenderSettings node; this blocky artifact is present whether I use this Motion Blur node or not).
What am I doing wrong here?
Thanks!