How to set StaticMeshComponent Mobility?

   331   0   0
User Avatar
Member
1 posts
Joined: 5月 2021
Offline
Hello,

When a HDA has a StaticMeshComponent output, it creates one with the Mobility set to Movable. I would like my outputs to have Mobility set to Static. How is this possible? I don't see it listed on this page: https://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]

Thanks,
Isaac
  • Quick Links