Saving textures with USD ROP

   1330   1   0
User Avatar
Member
43 posts
Joined: 9月 2018
Offline
I was wondering if there was a layman way for the USD ROP to do the same thing the Component builder does when saving assets, that is an option to Localize External Non-USD Files.

The workflow with the Component builder is fine but sometimes for smaller scenes where no components are being built and the workflow is more like OBJ to LOPs it would be a huge plus to have that to make scenes more portable without jumping through hoops.

I realize that there might be a way to already do this but I'm still learning, any help would be appreciate it.
User Avatar
Member
11 posts
Joined: 4月 2015
Offline
it can, its in output processing, Copy All Assets to Referencing Layer Directory

https://www.sidefx.com/docs/houdini/nodes/out/usd.html [www.sidefx.com]
  • Quick Links