Extract locomotion

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Hey all. I hope everyone is having a nice weekend. So I need to extract the locomotion data from an fbx and apply the X and Z channels to a null - how do I do that? The Extract locomotion null doesn't seem to offer any simple answers as to exactly how it extracts the data other than to tantalizingly draw the path on the ground plane - I'm a bit lost. Thank you.
Edited by jamestmather - 2022年12月4日 15:01:14
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- something like this ?
its not necassary to delete the point - its only for visualisation
you can also refer direct to point 66 in the extractlocomotion

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extract-locomotion.JPG (450.4 KB)

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Thank you for your help - I see you have managed to send this data to a trandform node - this is exactly what I'm trying to do. I take it it's the POINT command. Is this a relative reference? From where?


I'm trying to create an infinte loop animation where I need to extract the forward motion of the mixamo character and apply it to another object. ie: i just want to access the animation data of that locomotion extraction point on the floor so I can apply it as a reverse transform (so the set moves but the guy walks in place but gives the render camera the impression of him moving forward - that way I can make a perfect loop)

Thanks again for the help.
Edited by jamestmather - 2022年12月5日 12:32:52
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