Extract locomotion
892 2 1- jamestmather
- Member
- 16 posts
- Joined: 9月 2015
- Offline
Hey all. I hope everyone is having a nice weekend. So I need to extract the locomotion data from an fbx and apply the X and Z channels to a null - how do I do that? The Extract locomotion null doesn't seem to offer any simple answers as to exactly how it extracts the data other than to tantalizingly draw the path on the ground plane - I'm a bit lost. Thank you.
Edited by jamestmather - 2022年12月4日 15:01:14
- w_maro
- Member
- 68 posts
- Joined: 9月 2014
- Offline
- jamestmather
- Member
- 16 posts
- Joined: 9月 2015
- Offline
Thank you for your help - I see you have managed to send this data to a trandform node - this is exactly what I'm trying to do. I take it it's the POINT command. Is this a relative reference? From where?
I'm trying to create an infinte loop animation where I need to extract the forward motion of the mixamo character and apply it to another object. ie: i just want to access the animation data of that locomotion extraction point on the floor so I can apply it as a reverse transform (so the set moves but the guy walks in place but gives the render camera the impression of him moving forward - that way I can make a perfect loop)
Thanks again for the help.
I'm trying to create an infinte loop animation where I need to extract the forward motion of the mixamo character and apply it to another object. ie: i just want to access the animation data of that locomotion extraction point on the floor so I can apply it as a reverse transform (so the set moves but the guy walks in place but gives the render camera the impression of him moving forward - that way I can make a perfect loop)
Thanks again for the help.
Edited by jamestmather - 2022年12月5日 12:32:52
-
- Quick Links