Meshes will be generated using split vertices!

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Hello! I have a question regarding "Note that, by default, meshes will be generated using split vertices (i.e. each triangle will have unique vertices). This can be changed to using Points (shared vertices) by enabling Generate Mesh Using Points checkbox in the ASSET OPTIONS section.". How can I change this behavior? After pressing Bake on HDA asset in Unity Scene, all my uv`s from source mesh that going to HDA input is splited by vertices. If I will export to .fbx directly from Houdini all uv`s will be fine.
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I wish to bump this question/issue. The generated mesh is split vertices and the unity rendering shows ridges for the edges. These ridges do not appear when I FBX export the geo. The "Using Points" in the Asset Options makes no difference.
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