Hey everyone!
In designer my sbsar I created looks as intended, inside Houdini the sbsar looks ultra low res and there is a gamma shift as well. In designer I set the resolutions for the nodes inside the sbsar to absolute at 8k but still looks bad in Houdini with the resolution on 8k on the substance material node. It also looks equally bad in Substance Painter as well. Not sure if you might be able to help if you have some experience with using the LABS Substance Material node inside of Houdini.
Vincent Griffith
LABS Substance Material Node SBSAR Resolution Issue
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- VGriffith
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