Currently I can set up an Attribute Create pointing to a temp folder in my project directory. I also have another Attribute Create that renames the bake name using 'unreal_output_name'. Is it possible to use the same workflow and assign a temp name using the 'unreal_output_name' attribute?
Our current validation process goes through and only allows a certain naming prefix to be submitted. Having to rename different static meshes is not productive.
Can we change the temp name of the static mesh using an Attribute Create?
Assign Temp Name using Attribute Create
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