Currently I can set up an Attribute Create pointing to a temp folder in my project directory. I also have another Attribute Create that renames the bake name using 'unreal_output_name'. Is it possible to use the same workflow and assign a temp name using the 'unreal_output_name' attribute?
Our current validation process goes through and only allows a certain naming prefix to be submitted. Having to rename different static meshes is not productive.
Can we change the temp name of the static mesh using an Attribute Create?