reconstruct subdivisions like in Zbrush?

   434   2   1
User Avatar
Member
845 posts
Joined: 4月 2017
Offline
In Zbrush, if you import a geo that was previously subdivided multiple times, it can figure out the exact topology before the subdivisions. Is there something like that in Houdini?

-Olivier
User Avatar
Member
6790 posts
Joined: 9月 2011
Offline
You can give this a go, your success may vary

<strike>https://www.sidefx.com/forum/topic/68278/#post-291896 [www.sidefx.com]</strike>

Edit:
nevermind, it's been removed.
Edited by jsmack - 2023年3月15日 15:34:59
User Avatar
Member
3922 posts
Joined: 2月 2012
Online
There is a paper on this that you can implement:
https://www.researchgate.net/publication/228968237_Reverse_Catmull-Clark_Subdivision [www.researchgate.net]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

patreon.com/animatrix | vimeo.com/animatrix3d
  • Quick Links