For example you'd have a car rig, you'd have 5 objects. The 4 wheels and the body.
I'd want to know how to save out this geometry as a single USD and then drive this USD asset by using transforms only. So not saving out the geometry every frame.
Now I know this works by default with the USD export and scene import. But I'd like to set the save paths per object, so I can save the non-animated asset once, and then multiple animations for example also without the geometry, so I can sublayer those under the asset.
I have attached an example file in the attachments.
Asset and animation from a multiple-obj model
527 0 0- Klonkel
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