Unfold or unroll SOP geometry using UV
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- Dave_ah
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- tamte
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- Dave_ah
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- Dave_ah
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How would that work in reverse , if additional geometry is added? Lets say an unrolled surface is scatterSOP with points then Copy To Points SOP is used to populate the surface. Then previously unrolled surface is rolled back to original shape. What I find is happening when Attribute Swap SOP is inversed is that added points are collapsed into same P as on original surface.
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