Context: I have 3 objects, I'm looping over them, adding a Match Size SOP to center them out for further manipulation. 2 of them facing the X axis, 1 in the Z axis.
Goal: All objects face the same axis no matter what axis were upstream.
What I've tried:
I've read the forum and found only about “Clean transform” on the object level: https://www.sidefx.com/forum/topic/13089/?page=1#post-62123 [www.sidefx.com] and similar things.
I've also tried Primitive Properties SOP node [www.sidefx.com] with "Do Transformation" turned on (1st input object to rotate, 2nd input created point with an Add SOP which transformed to positive X). It worked for me with geo without any loops (like a grid with 2 rows and 2 columns), which is not in my case.
Is it possible with Transform SOP? Is there a node that does that? Or it's a VEX implementation?
Thank you 🙂

