Unreal Engine 5.3 Sparse Volume Textures

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Any plans to implement this in the upcoming weeks/months?

It would be nice to be able to do something like:

s@unreal_instance = "AnimatedSparseVolumeTexture";

from an attrib wrangle connected to a VDB in Houdini and have an instance be created in Unreal Engine.
Edited by nbjsargent - 2023年8月24日 01:50:45
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What is the issue with vdb flickering when exporting using Houdini in Unreal5.3?
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