I'm trying to adjust the stiffness of a pin-to-target constraint with an expression : smooth($FF,1,48)
The problem is, it overrides completely the existing stiffness; doing @stiffness*smooth() or stiffness* smooth() doesn't work;
No big deal i thought, i just write in the vex code:
stiffness *= smooth($FF,1,48);
It doesn't work;
Now i figure out, there is 2 differents smooth fonctions: first one doesn't work in vex it seems, very confusing.
Well second smooth doesn't work either ! Any idea what i'm doing wrong? I could use some help here.
Thanks in advance