I have a polyline primitive, my goal is to remove some edges between some points (see attached image, note that in this example one polyline primitive yields 2 shorter polyline primitives).
In houdini GUI, I can select the edge and blast and it's done!
In Vex, I could not find a function to remove an edge (I found remove points, vertices,...). My question : should I focus on these remove points/vertices functions and try to remove the edge using them, OR is it better to reconstruct
new lines without the edges to be deleted? what is common in these cases?