Apex Corrective Blendsapes Autorig Component

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Hello, I'm working on a face rig that includes an auto-rigging component designed specifically for creating corrective blendshapes. With this feature, you can select the joint you want to trigger the blendshape and adjust the strength of the blendshape using a ramp. Additionally, you have the option to combine the values of multiple joints, allowing the blendshape to activate only under specific conditions—for example, when two or more joints move, or when a single joint moves in two or more directions (e.g., the smile blendshape activates when the joint moves both left and up).

I've also developed a similar auto-rigging component for rotational values, though it's not particularly useful for this rig.
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Cleaned the tool and added a mirror feature
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Finished Rig
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Any chance of you sharing these scenes? This looks awesome.
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angelicastroud
Any chance of you sharing these scenes? This looks awesome.
+1 to this. Would be awesome if someone would make an autorig tool similar to Advanced Skeleton for Maya, for people not that interested in rigging, but willing to model and animate characters.
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The things related to APEX that I’ve decided to share,or plan to share,can be found on myGumroad [matijakos.gumroad.com]. This one isn’t up there (for now), and I don’t think I’ll be sharing it. Something like an autorig is definitely on the bucket list, but I just don’t have the time or resources at the moment to make it happen. So maybe someone else will make it before me.
Edited by MatijaK - 2025年5月29日 11:12:12
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