bezier curve and water.

   398   5   1
User Avatar
Member
4 posts
Joined: 11月 2022
Offline
Hello, I want to create a bezier curve that would affect my ocean by creating a current, I tried several methods but my curve has no effect on my water, do you have any suggestions to make to me? thank you for your help,

Attachments:
Timeline_1.mov (5.2 MB)

User Avatar
Member
93 posts
Joined: 9月 2014
Online
How exactly should the curve influence the water?
(are there references that show the effect)

- please add the hip File
User Avatar
Member
4 posts
Joined: 11月 2022
Offline
Hello, and thanks for the feedback, I would like this to create a wave along the curve

Attachments:
homeworkWE_10.hipnc (1.9 MB)

User Avatar
Member
93 posts
Joined: 9月 2014
Online
maybe the Kelvin Wakes Deformer is what you are looking for
https://www.sidefx.com/docs/houdini/nodes/sop/labs--kelvin_wakes_deformer-1.0.html [www.sidefx.com]

Houdini 19.5 Kelvin Wakes Deformer set up Tutorial
https://youtu.be/S60_dF63Zug?si=X9l3zwTL8xgv92hK [youtu.be]

Boat Interaction with no FLIP Simulation in Houdini
https://youtu.be/moZGpaRW-6k?si=oeBus_Ua3DZKf7NJ [youtu.be]
Edited by w_maro - 2025年1月22日 09:13:42
User Avatar
Member
4 posts
Joined: 11月 2022
Offline
hello I have the impression that in houdini 20.5 I don't have the kelvin Wakes Deformer Houdini option
User Avatar
Member
8968 posts
Joined: 7月 2007
Offline
carlitos1723
hello I have the impression that in houdini 20.5 I don't have the kelvin Wakes Deformer Houdini option
You need to install Sidefx Labs from the Launcher or SideFX Labs shelf
Tomas Slancik
FX Supervisor
Method Studios, NY
  • Quick Links