Hi,
I build up a 15 frame fluid splash simulation. Retimed it to slow motion and surfaced it. However the playback is not smooth.
Is there anyway of surfacing the fluid first and then retime? or any other way of making the retimed slow motion liquid sim?
Retiming fluid sim
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- oki123
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- tamte
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for retiming it's always better if your fluid sim doesn't use reseeding and outputs valid i@id
then the retiming can smoothly interpolate each particle's position based on the i@id across multiple frames
in such case your retimed particles should produce smooth motion
it's not common to retime after meshing as there is no clear information on the mesh that can be used to track how it needs to evolve towards neighboring frame geo, unlike on particles where you can easily match by i@id
then the retiming can smoothly interpolate each particle's position based on the i@id across multiple frames
in such case your retimed particles should produce smooth motion
it's not common to retime after meshing as there is no clear information on the mesh that can be used to track how it needs to evolve towards neighboring frame geo, unlike on particles where you can easily match by i@id
Edited by tamte - 2025年2月10日 15:32:17
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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