KineFX (Rig Wrangle) AFTER Apex Scene Animate

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Hi, this page shows how to add some APEX Scene Animate animation AFTER some KineFX animation... but is it possible to do the opposite? Can we animate characters in APEX Scene Animate and then follow it up with some KineFX rig wrangles for spinning props etc.?

https://www.sidefx.com/docs/houdini/character/kinefx/animationworkflow.html#add_animation [www.sidefx.com]

I don't see that workflow anywhere on the Animation Workflow page. I tried simply placing the APEX Scene Animate SOP before my APEX Control Extract SOP but that didn't work.
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Aha, I found a content library example that demonstrates this; the chicken is animated in-place in APEX then moved along a curve in KineFX:

https://www.sidefx.com/contentlibrary/kinefxapex-workflow/ [www.sidefx.com]
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This was the pattern by the way -- lots of unpacking and repacking and converting between channel primitives and control skeletons and motion clips and parms and whatnot:

Attachments:
Screen Shot 2025-02-20 at 9.47.45 PM.png (710.7 KB)
subwaycrawler_apex_to_kinefx.hiplc (497.5 KB)

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