After making a cube animation in C4D, I converted it to fbx and textured it in the hoodini When using the triplaner node, the texture does not stick to the object. The information I looked up says it can be solved using the rest node, but it doesn't seem to apply in my situation. Please help!!
you didn't provide information about the renderer, but regardless of the renderer you need to connect the 'rest' to the position and 'rnml' to normal inputs of your Triplanar shader