One application of Koebe–Andreev–Thurston theorem, in computer graphics. While I was working on an Circle Packing Asset in Houdini, got hungry and I ended up doing this:

CG Supervisor
ルーマニア



コメント

  • WuLexuan 2 ヶ月, 3 週間 前  | 

    Hello, may I ask what algorithm you are based on?

Please log in to leave a comment.