It's a PBR render. It's just a regular surface shader that's having values passed to it from the cvex procedural.
Are you asking about the color? Diff color comes from a vertical slice of a photograph. I'm generating the coordinate in the cvex procedural and looking up the color value in the surface shader.
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TwinSnakes007 6 年, 9 ヶ月 前 |
Okay, I give...how do you shade this? Is that reflection or a ramp?
henderthing 6 年, 9 ヶ月 前 |
Not sure what you're asking.
It's a PBR render. It's just a regular surface shader that's having values passed to it from the cvex procedural.
Are you asking about the color? Diff color comes from a vertical slice of a photograph. I'm generating the coordinate in the cvex procedural and looking up the color value in the surface shader.
anon_user_58123709 6 年, 8 ヶ月 前 |
Looks very cool!!
You should make some armour or something similar with this style! Very cool!
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