workflow ref:cmixfx fluid dynamic pipelines/RISE by Igor Zanic/H16 oceantools masterclass/
spaceship:Turbosquid 200*130*400M
flip:16mil
foam:14mil



コメント

  • zhenfx 6 年, 11 ヶ月 前  | 

    666,你要日天了。

    • caichaodegemail 6 年, 11 ヶ月 前  | 

      0.0

  • Lambert_Zhang 6 年, 11 ヶ月 前  | 

    666666,大神带带小弟

  • Lambert_Zhang 6 年, 11 ヶ月 前  | 

    Forgive my previous vulgar comment. It should be elegant and international, especially in SideFX official website.

    Beautiful render ! How much time did you spend on FLIP sim overall ?

    • caichaodegemail 6 年, 11 ヶ月 前  | 

      ⊙ˍ⊙,thx,来来回回试参数花了很多时间,由于粒子量少 单次解算时间应该在5小时以内

  • Nima 6 年, 11 ヶ月 前  | 

    Hello.
    Very nice simulation.
    I have a question about using your flip collision detection.
    How are you done that?
    What method do you use for collision? particle or move outside collision or surface collision instead of volume one?
    Best regards.

  • caichaodegemail 6 年, 11 ヶ月 前  | 

    I use default vdb collision,and the flipsolver move outside collision :), ref from cmixfx fluid dynamic pipelines

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