Nimbus Knights
6月 21, 2016
Floating Islands made in Houdini for my Upcoming VR game Nimbus Knights. Procedural Island tools are used for level design, built with Auto UV mapping for quick iteration. Rendered in Unity 3d.
6月 21, 2016
Floating Islands made in Houdini for my Upcoming VR game Nimbus Knights. Procedural Island tools are used for level design, built with Auto UV mapping for quick iteration. Rendered in Unity 3d.
コメント
Strkl 7 年, 6 ヶ月 前 |
I like it, very mario galaxy
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