The is a complex scene for Houdini procedural modeling practice. All aspects use Houdini. I use texture map from megascan assets. I use l-system to create a pine tree tool to generate a lot of different branches and trees with viriation. Using terrain tool in Houdini and create a procedural building tool to generate castle with different shape. Render in Mantra and composite in Nuke.

Student
米国

I am passionate about CG. I am focus on Visual Effects and Environment art in Houdini.



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