PylonGen V2

I recently went through my old wiring system files while cleaning my hard drive and stubbornly decided I could do it much better in a more efficient manner-so I spent a few weeks redesigning the central modules for a far more intricate generator. The updated system is fully procedural, with controls for almost every segment. All lighting and rendering was accomplished in real-time using Unreal Engine, and I thought I'd try my hand at painting a background for it, so I spent a few days creating a ring sky which would complement the render nicely, and look more like a typical anime sky shot. I really enjoyed working on this project, and learning to paint skies was a fun endeavour!


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