Shell in the Sand

A short animation I've done in Houdini after seeing Pixar's short film "Piper".
The seashell was created using photogrammetry and because I prefer staying in one 3D package without jumping back and forth, I created a small photogrammetry pipeline in Houdini to handle the whole mesh cleanup, retopologizing, uv mapping and texture baking workflow after the picture alignment and the creation of the mesh was done externally.

For a few still frames in high resolution, please visit:


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