Character Masterclasses
These Masterclasses cover a range of Character rigging and Character FX topics. From Auto-rigging tools to Hair and Fur to Crowds, get an in-depth look at working with Characters in Houdini.
7 チュートリアル 4:15:23
チュートリアル
AutoRig ツール | H16 Masterclass
Houdini 16には新しいモジュラ型オートリグシステムが搭載されました。このマスタークラスではツールの概要、キャラクタメッシュ入力からデジタルアセット定義しアニメーションするまでの完全なワークフローを紹介します。
0:33:06
Houdini 16 Masterclass | Muscles Overview
In this overview video, we step through the basic workflow of adding muscles to an animated creature and applying them as a skin deformer. This particular workflow does not require any dynamics simulation. We start by creating simple muscle forms using Houdini’s Muscle Tool Shelf. We’ll learn how to adjust shape and placement, attach them to your character rig, and how to enable automatic secondary animation (jiggle). Finally, we’ll look at how the shelf tools easily set up your muscles as a skin deformer leveraging Houdini’s Muscle Displace operator.
Muscles in Houdini are versatile, easy to use, interconnected tools. Houdini’s muscle system has been designed to serve both FEM (dynamics simulations) and non-FEM (skin deformer) workflows while using a unified set of digital assets. With the foundational information presented in this video, you’ll be ready to rig up a creature with simple muscles and you’ll be prepared to take the next steps: creating custom muscles, and using muscles in simulations with Houdini’s Tissue System.
0:27:23
Houdini 16.5 Masterclass | Fur & Hair Grooming Toolset
This masterclass introduces new fur & hair grooming features in Houdini 16.5. The new features are first introduced individually, then put to good use in an examples project that simulates wet fur, with the fur being driven by velocities of a flip simulation. This also shows manipulation of wire simulation attributes as well as modifications to the hair generation in wet areas.
Hair and Fur Masterclass
This masterclass introduces the new workflow and techniques from the ground up. We look at the structure and overall design of fur object node, a new set of procedural SOP tools, dynamics and rendering.
1:13:46
Masterclass | Crowds in Houdini 15.5
このマスタークラスは、Houdini 15.5 の群衆シミュレーションの新機能と機能改善部分に関する概要を提供します。これには、新バージョンの 群衆 DOP ノード各種、フットロック機能、ロコモーションと地形順応に関する改善、アニメーションクリップ間での移行に関する高度な制御などが含まれます。
0:48:09
H15 Masterclass | Crowds
This masterclass provides an overview of several new features and improvements for crowd simulations in Houdini 15. This includes: tools for creating additional layers for an agent, ragdoll simulations, material stylesheets, and many workflow improvements.
0:39:49
Houdini 17 Masterclass | Vellum Drape
Houdini 17 に搭載された新 Planar Patch from Curve ツールは、簡単な仕立ての可能性を開きます。このマスタークラスは Tommy にドレスをデザインするプロセスを説明し、Vellum Drapeノードを使用してパネル単位で衣服を構築する方法を示します。
0:33:10
Category: Character, Hair & Fur