Cody Spahr

CodyS

About Me

Cody Spahr is a technical artist at SideFX, with a background in game dev.
専門知識
Game Artist
業界:
Gamedev

Connect

LOCATION
West Kelowna, Canada
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets
INTERMEDIATE
Lighting  | Realtime FX  | PDG  | VEX
BEGINNER
Character Rigging  | Animation  | Solaris  | Destruction FX  | Python

Availability

Not Specified

Recent Forum Posts

Mesh post processing inside Unreal 2023年12月4日13:57

Michael Pavlovich has a great "Game Dev" series on this on youtube.
There is also "Indie Pixel" for some more Houdini Engine related content on Youtube. It's a mix of free and paid content.
And I have to include Simon Verstraete as well. His Art Station is a great resource

And you would have full control of naming and output folders with Houdini Engine. The Houdini Engine for Unreal documentation is a great resource for all the little pipeline details. https://www.sidefx.com/docs/houdini/unreal/index.html [www.sidefx.com]

Mesh post processing inside Unreal 2023年12月4日13:23

Yup, that is a super common workflow in Unreal and Houdini! Editing or creating variations of assets is very easy to do with Houdini, and Houdini Engine lets you run those tools as HDAs directly in Unreal.

houdini vat unreal 5.2 released???? 2023年11月6日15:22

I just asked Labs team, and was told there is intention to be an update to VAT later this week. No confirmed date, but keep your eyes open for the update.