Bartłomiej Gadzała
Gand
About Me
専門知識
Indie Gamedev
Connect
LOCATION
Lublin,
Poland
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Winners announced... 2024年4月18日16:34
Curious, any info on showing winning assets at the upcoming HIVE event? Will they be showcased? Also any ETA on sending the prices?
Best Game Art Asset Entries 2024年1月13日6:32
TillingPhysicsDrop is a tool that allows you to generate tilling PBR texture sets from 3D models stored on your disc. It allows you to create high-quality textures for your 3D projects quickly and easily. Generated maps can create realistic surface details and lighting effects on the landscape (displacement and nanite support required). It also allows you to create textures from any meshes you have in your project (using Unreal RenderToTexture_LevelBP). The tool aims to optimize the settings for you, but you can modify them as you wish. Since it uses a seed-based approach, you can generate a collection of textures with compatible edges (which allows us to apply some UV variation).
It was tested in Unreal and Houdini Indie. It should be compatible with Unity as well, but it has not been verified yet.
Unreal 5.3 demo project [drive.google.com]
It was tested in Unreal and Houdini Indie. It should be compatible with Unity as well, but it has not been verified yet.
Unreal 5.3 demo project [drive.google.com]
WIP Tilling Physics Drop [GameArt] 2024年1月6日18:28
Sometimes ago I have been working on workflow allowing to make tilling textures from models. I manage to improve algorithm and make it work in Unreal and Houdini (Unity support coming soon).
The best part is besides models from disc with usage of Unreal RenderToTexture_LevelBP you can any models from project folder
It support some common textures packing on inputs and outputs. Models and randomized based on probability,scale nad rotation.
Since it is based on seed system it is possible to make atlas of textures that are tilling perfectly between them.
More info, tool and introduction video coming soon.
The best part is besides models from disc with usage of Unreal RenderToTexture_LevelBP you can any models from project folder
It support some common textures packing on inputs and outputs. Models and randomized based on probability,scale nad rotation.
Since it is based on seed system it is possible to make atlas of textures that are tilling perfectly between them.
More info, tool and introduction video coming soon.