Mário Domingos
Mário Domingos
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Recent Forum Posts
Emitting continuos vellum geometry+constrains? 2026年2月3日9:27
Hey everyone. I’ve been digging a bit deeper into Vellum and I’ve kind of hit a wall, so I’m hoping someone here might know the answer.
What I’m trying to figure out is how to emit continuous Vellum geometry, like a spaghetti strand or a tube. Right now I’ve got a super basic setup where I emit a point every frame and, inside a SOP Solver in DOPs, I connect those points into a line using an Add SOP. That part works fine.
The problem is when I try to add Hair Constraints everything goes sideways. I have a feeling I need to filter which polygons get the constraints, but I’m not quite sure how to approach that and I’m getting stuck there.
Would appreciate if someone could give me a hand.
I’m attaching the setup as it is before adding the constraints, in case that helps.
What I’m trying to figure out is how to emit continuous Vellum geometry, like a spaghetti strand or a tube. Right now I’ve got a super basic setup where I emit a point every frame and, inside a SOP Solver in DOPs, I connect those points into a line using an Add SOP. That part works fine.
The problem is when I try to add Hair Constraints everything goes sideways. I have a feeling I need to filter which polygons get the constraints, but I’m not quite sure how to approach that and I’m getting stuck there.
Would appreciate if someone could give me a hand.
I’m attaching the setup as it is before adding the constraints, in case that helps.
Help Rendering Wedges with Deadline as separate jobs 2025年7月1日11:27
Hey!
I'm hoping someone with experience in PDG can offer some guidance. I'm currently trying to use Deadline to render a series of wedges. My setup includes a Wedge node connected to a ROP Fetch (Redshift).
At the moment, when I cook the network, Deadline either creates a separate job for each frame or one job for all frames. However, what I’m aiming for is to have each wedge submitted as a separate job, specifically, 20 wedges with 240 frames each.
Any advice on how to achieve this setup would be greatly appreciated.
Cheers!
I'm hoping someone with experience in PDG can offer some guidance. I'm currently trying to use Deadline to render a series of wedges. My setup includes a Wedge node connected to a ROP Fetch (Redshift).
At the moment, when I cook the network, Deadline either creates a separate job for each frame or one job for all frames. However, what I’m aiming for is to have each wedge submitted as a separate job, specifically, 20 wedges with 240 frames each.
Any advice on how to achieve this setup would be greatly appreciated.
Cheers!
PDG Wedges on Deadline 2025年7月1日11:25
Looking for the same solution, any updates on this? Houdini 20.5