Mário Domingos

Mário Domingos

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Recent Forum Posts

Emitting continuos vellum geometry+constrains? 2026年2月3日9:27

Hey everyone. I’ve been digging a bit deeper into Vellum and I’ve kind of hit a wall, so I’m hoping someone here might know the answer.

What I’m trying to figure out is how to emit continuous Vellum geometry, like a spaghetti strand or a tube. Right now I’ve got a super basic setup where I emit a point every frame and, inside a SOP Solver in DOPs, I connect those points into a line using an Add SOP. That part works fine.

The problem is when I try to add Hair Constraints everything goes sideways. I have a feeling I need to filter which polygons get the constraints, but I’m not quite sure how to approach that and I’m getting stuck there.

Would appreciate if someone could give me a hand.

I’m attaching the setup as it is before adding the constraints, in case that helps.

Help Rendering Wedges with Deadline as separate jobs 2025年7月1日11:27

Hey!

I'm hoping someone with experience in PDG can offer some guidance. I'm currently trying to use Deadline to render a series of wedges. My setup includes a Wedge node connected to a ROP Fetch (Redshift).

At the moment, when I cook the network, Deadline either creates a separate job for each frame or one job for all frames. However, what I’m aiming for is to have each wedge submitted as a separate job, specifically, 20 wedges with 240 frames each.

Any advice on how to achieve this setup would be greatly appreciated.

Cheers!

PDG Wedges on Deadline 2025年7月1日11:25

Looking for the same solution, any updates on this? Houdini 20.5