Xuan Prada
Xuan Prada
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Recent Forum Posts
Renderman displacement in Solaris. 2021年8月2日12:18
Thank you, I don't know how I missed that.
Solved. Thanks again.
Solved. Thanks again.
Renderman displacement in Solaris. 2021年8月1日4:14
Hello,
What is the workflow to make displacement working using Solaris?
I tried with a collect node connecting the surface shader to input 1 and the pxrDisplacement to input 2 but it doesn't seem to work.
Also added a render geometry node to enable displacement, but nothing happens.
Any ideas?
Thanks.
What is the workflow to make displacement working using Solaris?
I tried with a collect node connecting the surface shader to input 1 and the pxrDisplacement to input 2 but it doesn't seem to work.
Also added a render geometry node to enable displacement, but nothing happens.
Any ideas?
Thanks.
Topotransfer + textures. 2020年12月29日4:51
Hello,
I was wondering how to display a texture map applied to a mesh while using the topotransfer tools.
It doesn't matter if I apply a material or an attribute from map when using the topotransfer, a flat color overrides the texture.
This is an issue if you want to wrap a flat card with a texture map around a base mesh for example. As it is pretty much impossible to find landmarks in a flat plane without looking at the texture.
It would be nice to have the option to override that color with a custom material or an attribute. Unless I'm missing something ofc.
Any ideas?
Thanks,
Xuan.
I was wondering how to display a texture map applied to a mesh while using the topotransfer tools.
It doesn't matter if I apply a material or an attribute from map when using the topotransfer, a flat color overrides the texture.
This is an issue if you want to wrap a flat card with a texture map around a base mesh for example. As it is pretty much impossible to find landmarks in a flat plane without looking at the texture.
It would be nice to have the option to override that color with a custom material or an attribute. Unless I'm missing something ofc.
Any ideas?
Thanks,
Xuan.