Alessandro Amato


About Me

Not Specified
Not Specified


Recent Forum Posts

Too many instances created inside of unity 2023年3月30日20:07

Hey everyone,

I'm a beginner with Houdini, so please forgive me if my question seems simple to some of you. I'm having a performance issue related to the massive number of instances generated using the building generator tool with OpenStreetMap data. Specifically, when I generate a 1 km x 1 km city, I end up with about 500,000 game object instances, which significantly impacts the editor's performance.

I'm wondering if there is a more optimized way to generate a city using OSM data? Or, is it possible to merge all the instances related to a single building into a single game object to improve performance? Any suggestions would be greatly appreciated.

The tutorial that I have followed is []