Baku Hashimoto
baku89
About Me
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Freelancer
業界:
Film/TV
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Recent Forum Posts
A custom viewport shader makes the app laggy on macOS 2021年1月18日23:56
I've recently switched my envrionment from Win10 to macOS Big Sur, and noticed that Scene Viewer looks too laggy when I applied materials with a custom viewport shader to geometries on a scene.
I tried to figure out what becomes bottleneck, but even if I used the built-in glsl code that we can see on the Code tab of the default GLSL Shader asset, it somehow makes the viewport very slow in proportion to vertice counts of the geometry.
Does anyone know how to handle to this issue? ...or is it a known bug on mac?
I tried to figure out what becomes bottleneck, but even if I used the built-in glsl code that we can see on the Code tab of the default GLSL Shader asset, it somehow makes the viewport very slow in proportion to vertice counts of the geometry.
Does anyone know how to handle to this issue? ...or is it a known bug on mac?
How to retrieve the position of point from snappingRay() 2020年8月27日2:10
Referring to the below example, I can figure out the point index that the mouse cursor is currently snapping to, but does anyone know how to retrieve its position using the dictionary returned from `UIEvents.snappingRay()`?
https://www.sidefx.com/docs/houdini/hom/state_events.html#snap [www.sidefx.com]
https://www.sidefx.com/docs/houdini/hom/state_events.html#snap [www.sidefx.com]
def onMouseEvent(self, kwargs): ui_event = kwargs["ui_event"] snap_dict = ui_event.snappingRay() if snap_dict["snapped"] and snap_dict["geo_type"] == hou.snappingPriority.GeoPoint: self.log("You snapped to a point:") self.log(snap_dict["point_index"]) # How to retrieve the position by using snap_dict?
Scene View occasionally keeps hidden geometries showing 2020年3月1日18:03
I've worried about buggy Scene View behavior that geometries which are just hidden are still visible.
The bug sometimes occurs when moving up/down a network level or toggling the display flag of a SOP/OBJ node.
Is there any way to refresh all of the geometries' visibility other than recreating a new Scene View pane?
The bug sometimes occurs when moving up/down a network level or toggling the display flag of a SOP/OBJ node.
Is there any way to refresh all of the geometries' visibility other than recreating a new Scene View pane?