Guillaume Jobst

cgtoolbox GJ

About Me

Houdini pipeline technical director, Novaquark, ex Ubisoft.
専門知識
Technical Director
INDUSTRY
Gamedev

Connect

LOCATION
Montpellier, France
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

I want to bake the HDA into a single blueprint. 2023年12月6日3:59

I'm running into the same issue, did you find a solution by any chance ?

Thanks !

H20 Houdini tool package search path not working ? 2023年11月28日8:22

Hi Folks,

(Houdini 20.0.506, Unreal 5.2)
I'm trying to bundle some HDAs and other things in a custom unreal plugin. And I want to have an Houdini tool package in that plugin as well.
As seen in the documentation here:

https://www.sidefx.com/docs/houdini/unreal/houdinitools/settings.html [www.sidefx.com]

It seems that it's doable to have a search path set to /Plugins/YourStuff, but I can't make it works.

You can see in the 3 screenshots how I tried to set it up, but the assets doesn't show up in the HoudiniTools panels. If I have a package in the regular Content/HoudiniEngine/Tool folder, it works.

Any idea of how I could achieve this ?

Edit: I tried renaming the package file to "HoudiniToolsPackage", and it still doesn't work from a Plugins, it works from a folder in Content/ tho ...

Thanks !
Image Not Found

.env files setting not working with relative path 2023年11月9日3:22

Hi Folks !

I'm looking into Houdini Engine for unreal pipeline. And I need to set some variable using an .env file.

I populate the setting "Houdini Environment Files" and it's working fine if I put the full path: C:/bla/bla/Content/Houdini/file.env, but it doesn't if I set it like this /Game/Content/Houdini/file.env

Is that intended or I'm missing something ? Having such paths relative to project would be super helpful.

Cheers,
Guillaume