chris green

greenbeaner

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Help! Houdini Terrain HDA appearing differently in Unreal 2019年9月9日4:01

I am very much a beginner in Houdini, and this is my first attempt at creating a terrain for use in Unreal Engine.

I've managed to create a result that I'm super happy with, but when I try to import it into Unreal Engine via HDA, my result is different than what I am seeing in Houdini.

I've also noticed that if I try to create a new instance or copy of the object level geometry node for the terrain in Houdini the result is different as well (same as in Unreal) but when I look at my original, it still appears as desired.

I've tried recalculating all of my erodes and most of my height masks (at least those that aren't being used for scattering.

Does anyone have any idea why this might be happening or how I fix it? Thanks in advance!