Jonathan Cox
j0nc
About Me
専門知識
Developer
業界:
Film/TV
Connect
LOCATION
United Kingdom
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Houdini Skills
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Recent Forum Posts
Global defaults for Digital Asset Save Preferences 2023年9月13日2:52
Hi,
I've been trying to set some studio wide defaults for the Digital Asset Save Preferences without much luck so far. Specifically i've tried using the same approach as discussed for other config files here [www.sidefx.com] for `vhda.config` which contains the required settings. I've tried appending `.nosave` as suggested, which works fine for `hopmanager.pref` for example, but `vhda.config` doesn't seem to be getting picked up either with or without that. I'm adding the config file to the `HOUDINI_PATH` alongside `hopmanager.pref` which is working correctly.
Is it possible to set global defaults for this dialog? I'm currently working on Houdini 19.5.682.
Thanks,
Jon
I've been trying to set some studio wide defaults for the Digital Asset Save Preferences without much luck so far. Specifically i've tried using the same approach as discussed for other config files here [www.sidefx.com] for `vhda.config` which contains the required settings. I've tried appending `.nosave` as suggested, which works fine for `hopmanager.pref` for example, but `vhda.config` doesn't seem to be getting picked up either with or without that. I'm adding the config file to the `HOUDINI_PATH` alongside `hopmanager.pref` which is working correctly.
Is it possible to set global defaults for this dialog? I'm currently working on Houdini 19.5.682.
Thanks,
Jon
Farm Rendering with Solaris 2020年7月1日2:47
mtucker
Thanks everyone. I'm fully convinced now that there needs to be a check box (on both the USD and USD Render ROPs) to control the behavior around Layer Breaks. I think the only question is what the defaults should be. Unless there is a strong argument against it, I would leave the defaults such that current behavior is preserved (strip layers for the USD ROP, don't strip layers for USD Render)…
Sounds like a good idea to me - I agree the defaults should mirror the current behaviour. Thanks!
Farm Rendering with Solaris 2020年6月30日18:05
That's basically the same way we are making use of layer breaks - in order to write out only the changes made by the current dept - ie. a light rig, or an FX layer.
I would have thought that the only time you would want to ignore layer breaks would be when rendering the current working scene. Currently the only easy way to do that is to use the usd render rop or to bypass the layer break. I think it would be useful to be able to output the scene in that state without doing that though, maybe a toggle on the usd rop (default to obey layer breaks obviously).
I guess the alternative to this is to always layer back over the root layer before rendering, but I'm not sure that is ideal as it's not as convenient as being able to easily drop down a farm render hda at which ever point in the graph a render is required (the same as you would with the usd render rop for local renders).
I would have thought that the only time you would want to ignore layer breaks would be when rendering the current working scene. Currently the only easy way to do that is to use the usd render rop or to bypass the layer break. I think it would be useful to be able to output the scene in that state without doing that though, maybe a toggle on the usd rop (default to obey layer breaks obviously).
I guess the alternative to this is to always layer back over the root layer before rendering, but I'm not sure that is ideal as it's not as convenient as being able to easily drop down a farm render hda at which ever point in the graph a render is required (the same as you would with the usd render rop for local renders).