Jorge B. III

j3borquez

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Alpha "erode" texture for stylized FX in houdini 2023年3月10日12:07

Hey ya'll I need some help! I'm working on creating some stylized FX in Houdini with hand painted textures and was wondering if there was an easy way to "erode" an alpha channel. I've accomplished this with using points in Houdini but the result is too pixelated unless I increase the objects res.
I've also tried using cops to accomplish this but found it to be too computation heavy since I plan to apply the erode to multiple textures at the same time. Any ideas on how to do this would be super super appreciated.

- Current Houdini: https://gyazo.com/055c2356e18fa2c23272079f9dd8f7da [gyazo.com]

- Goal to use textures + alpha erosion driven by particle age like in unreal: https://gyazo.com/f3a5fc855500d4530876bbbd79b77343 [gyazo.com]

- Shared my hip in case it can help with ideasYour text to link here... [drive.google.com]