joshua Drury

joshwaDrury

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Recent Forum Posts

Animating the attach to geo Constraints to Break on vellum 2020年3月17日13:20

what i'm trying to do is have an animated object (tube) with four strings attached and i want two of the strings from the top to break off at an animated time. Ive tried a few things where I use a vellum constraint property in DOPS and animated the breaking threshold but it doesn't seem to be working correctly? im using two attach to geo constraints for the top points of the string to follow the animation and glue for the bottom points where the string meets the cloth. I've include a project file if you're interested in helping thanks a lot

Delete random Primitives over time With Vex? 2020年2月26日21:24

vusta
dunno about best, but here's one way…basically, a prim accumulates a random value in the red channel overtime….at a certain threshold, it gets blasted off.

Thanks For the reply. The method you created i dont think works with what im trying to do. Im trying to delete some primitives constraints so that my fracture object can break.

Delete random Primitives over time With Vex? 2020年2月26日18:41

Im fairly new to vex and im trying to figure out the best vex code to delete random primitive over time starting at frame 50 or whatever.