Roma Mikitenko

opia2323

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Recent Forum Posts

Hiding Static Object 2020年11月9日13:37

jsmack
The first screenshot appears to be displaying the dopnetwork directly. By default, the dopnetwork fetches all objects in the simulation. The fetch a specific object, replace the wildcard with the name of the object, e.g. ‘popobject’ instead of ‘*’. Alternatively, use a dopimport SOP to fetch just the part of the simulation you need.

Thanks so much! It worked perfectly and I got exactly what I needed

Hiding Static Object 2020年11月8日10:20

Hello guys!

I am trying to create a particles sim with POP net and I've got a static object for particles to collide with. The thing is, I just wanna use this object as a collider, but I don't need to see it in the final render.

Even though I checked some documentation and tried doing it on my own, I failed to hide the static object geometry without disabling its functionality as well. I've attached screenshots of my current scene.

Any advice, videos or guides on how to do it would be really appreciated

Exporting particles to Cinema4D 2019年5月17日16:45

Hello guys!

A newbie needs some help in exporting particles from Houdini (I am using 16.5 version) to C4D R19. I've searched through the internet for some tuts on how to do it but found nothing :< Even though I learned how to export some Volume, where it comes to particles, I feel completely lost.

I've attached my project file and I need to export output of COLOR_SOURCE node to a file which can be used in C4D for creating a composition with growing particles.

Just in case, I was following this sir's tutorial ( https://www.youtube.com/watch?v=SiVAv_bJhyU [www.youtube.com] ). despite the fact that this tutorial is great, it is rendered through Houdini render engine, but I work with Octane in Cinema and want to use some of its cool features.

Any guidance or help on how to achieve this goal would be much appreciated :pray: