Sanaldeep Singh Sandhu
sanaldeep1996
About Me
Professional Rigger enhancing expertise with Unreal Engine and Houdini, aiming to elevate animation quality, to boost technical capabilities, deliver superior animation results and to expand technical proficiency.
Rigger: Rigging, Scripting, Skinning, Weighting, Deformations, Character, Maya, Pyt... more
Professional Rigger enhancing expertise with Unreal Engine and Houdini, aiming to elevate animation quality, to boost technical capabilities, deliver superior animation results and to expand technical proficiency.
Rigger: Rigging, Scripting, Skinning, Weighting, Deformations, Character, Maya, Python, Troubleshooting.
Houdini: Houdini, Simulations, Basic VEX, Rigging.
Unreal: Unreal, Blueprints, Sequencer, Animation, Rigging less
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
mumbai,
India
ウェブサイト
Houdini Engine
BEGINNER
キャラクタ & アニメーション | Animation | Cloth | Crowds | Muscles | 説明 | PDG | VEX | Python
Availability
I am currently employed at DNEG (mumbai)
Recent Forum Posts
Houdini 20 Rigging Pipeline and Tools 2024年4月26日4:40
okay let me try it with a character as well
thanks for the head's up
thanks for the head's up
Houdini 20 Rigging Pipeline and Tools 2024年4月25日23:33
To improve weight painting i have few ideas
1) In maya we have option's to skin bind with the geo, if possible in houdini also we can have some more option's to capture weight's, please check the image attached related to it.
2) I have attached a video showing some of maya tools, which really be good if it's added in houdini.
for example :- in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's, it save's alot of time. it will be really a time saver if we can have an option like this in houdini was well.
1) In maya we have option's to skin bind with the geo, if possible in houdini also we can have some more option's to capture weight's, please check the image attached related to it.
2) I have attached a video showing some of maya tools, which really be good if it's added in houdini.
for example :- in maya we have add influence option which helps use to add extra joint for weight painting without disturbing the exisiting skinning weight's, it save's alot of time. it will be really a time saver if we can have an option like this in houdini was well.
Image Not Found
Houdini 20 Rigging Pipeline and Tools 2024年4月25日3:59
Yeah the Electra and Luchador and Chicken rig's are really amazing, I have also learned from it alot.
my point is as a other artist's perspective and point of view if someone is not fimilar with houdini rigging at all, he or she can have a apex rigged character as test geometry by default to understand some basics, fundamentals of it.
my point is as a other artist's perspective and point of view if someone is not fimilar with houdini rigging at all, he or she can have a apex rigged character as test geometry by default to understand some basics, fundamentals of it.