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Hi guys! In this video, we get to learn how to effectively and easily do quick r&d and execution for small-scale simulations with FLIP.


The primary focus is achieving detailed simulations with tendrils, splashes, and droplets at a very macro level with a lot of emphasis on using Houdinis native tools without the use of complex custom solutions to achieve realistic surface tension as well as to showcase the possibilities of implementing tabeltop style shots in a really cool and fun way!

CREATED BY

JACKTONE OKORE

I'm a Houdini FX artist specializing in fluid simulation

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コメント

  • Enivob 1 年, 7 ヶ月 前  | 

    Thanks for the tutorial. After watching it, I feel more confident in leveraging higher substeps in my work.

  • IceBar0n 1 年, 7 ヶ月 前  | 

    Thank you very much !

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