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Houdini Engine for Unity プラグインは、 Houdini 内で実行中のセッションに接続できるようになり、Unity で操作する Houdini Engine の状態が Houdini 内で表示できるようになりました。Houdini の UI または Unity 内のプラグインのどちらからでも変更が可能で、操作は同期され、同じ結果を確認できます。



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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