This tutorial is part of the series „Houdini FX for Motion Graphics“. 

In these lessons, 3D- & VFX-Trainer Helge Maus (www.pixeltrain.de) demonstrates, how you can generate a Point Wave with the help of Noises inside of VOPs. He explains the methodology to understand an effect and build the node setup step-by-step. You will learn the use of Noises, Bind- & Bind-Export Nodes, Parameter-Ramps, Fit-Nodes, Multipliers for Floats and Vectors and how to analyze the outputs through the Geometry Spreadsheet. In the end, you transfer the animated noises to the pscale attribute to render the effect in Mantra or an external render engine.

Helge Maus is a 3D & VFX-Trainer for professionals.
You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de .

Here is my Patreon for your support

And here my LinkedIn information if you are interested to connect:



Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

More from Helge Maus


  • 現在コメントはありません

Please log in to leave a comment.