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This tutorial is part of the series „Houdini FX for Motion Graphics“. 

In this lesson, 3D- & VFX-Trainer Helge Maus (www.pixeltrain.de) demonstrates, how you can now render the generated Points Wave from the first tutorial ( https://vimeo.com/371668438 )inside Houdini Mantra for Adobe After Effects. For that, we first generate a Houdini project and a File Cache with a clever naming structure, then set up our Camera with DoF and assign an emissive shader. 

Helge Maus is a 3D & VFX-Trainer for professionals.
You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de .


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